More Chinese are playing mobile and console games, while Web games are slipping.
During ChinaJoy 2016, the latest report for China's gaming industry was published and showed that from January to June 2016 China's gaming sales reached about CNY78.75 billion.
According to the report, the number of Chinese gamers reached 488.9 million during the first half of 2016, a year-on-year increase of 6.7%; the number of console game users reached 138 million, a year-on-year increase of 3.1%; the number of web game users was 279 million, a year-on-year decrease of 8.7%; and the number of mobile game users was 405 million, a year-on-year increase of 10.7%.
During the reporting period, the actual sales of Chinese gaming market reached CNY78.75 billion, a year-on-year increase of 30.1%. For details, the actual sales of self-developed online games in Chinese domestic market were CNY57.04 billion, a year-on-year increase of 30.1%; and the actual sales of self-developed online games in overseas market were USD2.53 billion, a year-on-year increase of 43.7%.
The actual sales of client game market were CNY28.1 billion, a year-on-year increase of 5.2%; the actual sales of web game market were CNY10.06 billion, a year-on-year decrease of 2.1%; the actual sales of mobile game market were CNY37.48 billion, a year-on-year increase of 79.1%; the sales total in the stand-alone game market were CNY80 million, a year-on-year decrease of 42%; and the sales of TV game market services were CNY460 million.
By the end of June 2016, China had 163 listed gaming companies, of which 81% were listed on China's A-share market, 10.4% were listed in Hong Kong, and 8.6% were listed in the U.S.