Business, Internet

China's E-sports Market Scale Reached CNY40 Billion In 2016

Online games have become a huge spectator sport in China, and new statistics show the overall market scale topped CNY40 billion last year.

China's mobile e-sports market saw rapid development and became one of the major drivers for the growth of e-sports. Due to the surge of mobile e-sports users, the overall e-sports user group also increased quickly and reached 170 million. In addition, the e-sports industrial chain became more complete and the maturity of the industry was further improved.

China's mobile e-sports market scale was CNY5 billion in 2015 and the number increased to CNY11.2 billion in 2016, representing a year-on-year increase of 120%. In the future, more mobile e-sports products will be launched and further promote the development of the mobile gaming market.

For client-based e-sports market, e-sports derivative products and events saw a rapid growth trend and the combined scale of the two sectors reached CNY4 billion in 2016, marking a growth rate of 69%. Analysts quoted in local media predicted that it is expected to continue to grow in 2017.

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