H/T: Statista.Read next: A Study Shows That 87 Percent Of All Gen Z Consumers Prefer Using Apps With Real-Time Engagement Tech Another odd fact that was revealed by the survey in question is that Japan and South Korea generally have lower numbers of weekly gaming hours. 17% of Japanese respondents and 24% of South Korean respondents said that they played six or more hours of games per week, which is strange when you consider that these are two of the largest gaming markets in the world after the US and China. Hence, total number of hours played does not always correlate to higher profits, and sometimes countries with lower numbers of gaming hours manage to generate outsized revenues for gaming companies. This means that China’s new regulations might not impact revenue generation after all. News Highlights Games – Headline: Half of Chinese play video games twice as many hours as allowed / World of digital information – Check all news and articles from the [Gaming news] updates. [Google News]