The Chinese saying “Where there is a policy, there is a countermeasure” sums up well what is happening in the country’s strict regulatory environment for video games. This month, China followed the strictest regulations to date on playtime among underage users. Those under 18 years of age were surprised, suffering when locating strategies to exceed the quota of 3 hours according to the week. Within days, gaming giant Tencent acted to remove those solutions and has requested or issued statements to more than 20 online companies promoting or exchanging adult accounts for underage gamers, the company’s gaming arm said in a Weibo review this week. The children rented those accounts to play for two hours for a few dollars without having to go through the same old-age verification checks, which “poses a serious risk to the real-name game formula and child protection mechanism,” Tencent said. , calling for an end to these practices. China basically aims at addictive games or considered “physically and mentally harmful” to minors. But what about “good” games for kids? When Tencent and Roblox formed a joint venture in China in 2019, the hypothesis that the creator-centric gaming platform would give Tencent an edge to start creating educational games to motivate creativity or anything that helps it better align with Beijing’s call to use generation to make rather social as we wrote earlier: Roblox’s marketing focus on fostering “creativity” would possibly fit well with Beijing’s call for tech corporations to “do good,” an order Tencent has responded to. which is for collaborations with local schools and educators. Considering Access to China, Roblox Enters into Strategic Partnership with Tencent If Roblox can motivate young Chinese to design popular games globally, the Chinese government could start looking for it as a way to export Chinese culture and comfortable power. Indeed, a member of the Chinese People’s Political Consultative Conference, a framework in non-political spheres such as the business network to “make proposals on primary political and social issues,” said in June that video games are “an effective export channel for Chinese culture. “ Roblox’s case will be to watch to read about the evolution of Beijing’s attitude towards games for educational and export purposes. Didi has had many rivals over the years, but none have controlled to threaten its dominance in China’s ride-sharing industry, but recently, some of its rivals see a new opportunity after regulators banned new downloads of Didi’s app, raising cybersecurity concerns. Cao Mobility turns out to be one of them. Cao Cao, a premium ride-sharing service from Chinese automaker Geely, announced this week a $589 million buildup on series B, and the excursion is expected to give Cao Cao ammunition to subsidize drivers and passengers. The platforms in those days are probably less competitive than Didi in its capital-infused expansion phase around 2015. The ban on the app appears to have had limited effect on Didi so far. The app even saw a thirteen% increase in orders in July, according to the Ministry of Transport. While other people who get new phones can’t download Didi, they can. still its mini-app runs on WeChat, which is ubiquitous in China and has a vast ecosystem of third-party apps. It’s unclear how many active users Didi has lost, however, its rivals will undoubtedly have to shell out big incentives to attract the giant’s drivers and customers. Venture capitalists are making a cash investment in China’s direct-to-consumer logos in the hope that the advantage of the country’s chain of origin, along with its group of marketing experts, will appeal to Western consumers. This month, news came that the emerging cider with the DTC logo, which makes Generation Z a fast-fashion in China and sells it in the United States, received a $130 million Series B circular for a valuation of more than a billion dollars. The news was first reported through the Chinese tech news site 36Kr and we showed it independently. DST Global led cider’s new cycle, also with the participation of the startup’s existing A16Z, an existing investor and Greenoaks Capital. Investors are obviously encouraged by Shein’s momentum around the world: its new download volume has surpassed that of Amazon in dozens of countries and is compared to industry giant Zara. Unlike a purely Internet-oriented business, export-oriented e-commerce has a notoriously long and complex price chain, from design, production, marketing, and shipping to after-sales service. many followers, however, would possibly not be easy to replicate. Why Amazon Should Pay Attention to Shein