Before I became a game reviewer, an investigative reporter, and an all-around troublemaker, I was an award-nominated game designer who put stories in video games. Alas, that didn’t pay very well or consistently. So, as I ran out of my parents’ healthcare, I moseyed over to this website thinking I might give this “blogging” thing a shot. After all, as a freelancer I’d managed to trick no fewer than two Kotaku EICs into believing that I could write, and I did know how to put some words together. How hard could actually working here possibly be? Nearly two years later,...