The Digital Source For China's Tech Innovation Since 2000

China Mobile Approves MS Windows Mobile Handset Embedded With iaJET Technology

August 10, 2004
Telecom & Wireless

iaSolution Inc. has recently collaborated with HTC (High Tech Computer Corp.) to introduce two styles of high-level mobile Java handsets.

With the approval by the China Mobile, they became the world's first MS Windows Mobile handset to pass the China Mobile IOT test for Java Service. These two styles of high-level Java mobile handset, which have caught the attention of various markets, are embedded with iaSolution's leading iaJET Java technology, hoping to bring mobile users a unique way of experiencing Java entertainment services.

These smartphones designed by HTC combined the functions of both PDA and mobile phone, aim to bring more wireless options to mobile users including wireless internet, multimedia and music, Java game downloads, personal calendar and email system. In order to guarantee the quality and service of Java Technology and to assist the customization needs, HTC has chosen isSolution to be strategic partners, hoping to continuously provide new generations of advanced Java Technology.

Being Sun Microsystem's first wireless Java Technology (J2ME(TM)) licensee partner in the Greater China, iaSolution have collaborated with mobile handsets manufactures in China, South Korea, and Taiwan in the recent years. The very first Java handset in Greater China adopted iaJET Technology, and several more models were launched afterwards.

Tags: AIM | China | China Mobile | computer | email | entertainment | game | Greater China | handset | HTC | Internet | IoT | Java | Korea | mobile | mobile phone | multimedia | music | PDA | phone | quality | South Korea | Taiwan | technology | Wireless

Other Related News:

China lose to South Korea in thrilling Uber Cup final-Xinhua

May 15, 2022

Leichhardt locals say there’s more to their suburb than a quiet Italian forum

April 19, 2025

BTC, ETH Rebound as International Markets React to Pelosi’s Go to to Taiwan – Market Updates Bitcoin Information SB Crypto Guru News

August 4, 2022

Semiconductors: the United States lifts the veil on its plan to counter China | West Observer

August 11, 2022

Huawei Spin-Off Honor to Launch First Foldable Phone Abroad as Chinese Firm Takes on Apple, Samsung – NBC New York

September 3, 2022

Most Internet Cafes To Be Chains In 3 Years

October 27, 2003

China Mobile To Acquire 12% Stake In Far Eastone Telecommunications

April 30, 2009

Beijing is tearing down the digital ‘walled gardens’ – News Brig

September 19, 2021

AI in Games Market Size, Share, Demand and Forecasts Report till 2026 by Types (Type I, Type II, ) by Applications (Video Games, Mobile Games, Other, Market segmentation, by regions:, North America, Europe, Asia Pacific, Middle East & Africa, Latin America, The report can answer the following questions: , 1. What is the global (North America, South America, Europe, Africa, Middle East, Asia, China, Japan) production, production value, consumption, consumption value, import and export of AI in Games? , 2. Who are the global key manufacturers of AI in Games industry? How are their operating situation (capacity, production, price, cost, gross and revenue)? , 3. What are the types and applications of AI in Games? What is the market share of each type and application? , 4. What are the upstream raw materials and manufacturing equipment of AI in Games? What is the manufacturing process of AI in Games? , 5. Economic impact on AI in Games industry and development trend of AI in Games industry. , 6. What will the AI in Games market size and the growth rate be in 2024? , 7. What are the key factors driving the global AI in Games industry? , 8. What are the key market trends impacting the growth of the AI in Games market? , 9. What are the AI in Games market challenges to market growth? , 10. What are the AI in Games market opportunities and threats faced by the vendors in the global AI in Games market? , Objective of Studies: , 1. To provide detailed analysis of the market structure along with forecast of the various segments and sub-segments of the global AI in Games market. , 2. To provide insights about factors affecting the market growth. To analyze the AI in Games market based on various factors- price analysis, supply chain analysis, Porte five force analysis etc. , 3. To provide historical and forecast revenue of the market segments and sub-segments with respect to four main geographies and their countries- North America, Europe, Asia, Latin America and Rest of the World. , 4. To provide country level analysis of the market with respect to the current market size and future prospective. , 5. To provide country level analysis of the market for segment by application, product type and sub-segments. , 6. To provide strategic profiling of key players in the market, comprehensively analyzing their core competencies, and drawing a competitive landscape for the market. , 7. To track and analyze competitive developments such as joint ventures, strategic alliances, mergers and acquisitions, new product developments, and research and developments in the global AI in Games market.)

August 27, 2021
  • Contact Us
  • About Us
  • Corrections and Disclosure
  • Privacy Policy
  • Terms & Conditions
  • Contact Us
  • About Us
  • Corrections and Disclosure
  • Privacy Policy
  • Terms & Conditions
© 2025 ChinaTechNews.com. A Service of Asia Media Network.
Twitter