Author: Antonio César Moreno They sing There is a growing relationship between the world of video games and international geopolitics. Some time ago this format crossed the border of the ludic to occupy a prominent position in the propagandistic, cultural or nationalist agenda of the States. China occupies a dominant position in the use of this technoculture, whether for cultural and ideological purposes, as a way of rewriting the past, extolling achievements and historical figures or denouncing past events and enemies; being part of your softpower, showing a modern and sweetened image of its political and economic present; and as...